In the past few years we have witnessed big changes
throughout the creative industries, which have caused, and continue to cause
many debates, opinions, and what seems to be a constant flow of ever changing
technologies. Many of these technologies seem to come and go, some with more
success than others, but all with one thing in common: they all remain. In
other words, every technological breakthrough has contributed towards the next one,
because in order for technological innovation to occur, there has to be a
period of experimentation before. No matter what industry we focus on, whether
it’s the music industry or the television industry, convergence, which is the
subject we explored in our previous post, is always present. Convergence has
led to innovation too.
For this week’s discussion we read three texts, which
we will refer to in more detail further on. Two of these texts refer to
different categories within the television industry: broadcasting live sports
and the VOD of horror films. [1] [2] The
last text deals with the music industry and the evolution of the technologies
used to access and listen to music. [3]
When we speak about new technologies, the main focus
tends to be on what they have to
offer the public, and how, rather
than the way in which they are incorporated by people. [4]
As Nowak says: “One instance of this is the description of new music
technologies as offering individuals an endless scope to access music.” [5] This also happens with broadcasting sports on
television as we see in the text by Hutchins and Rowe when they say that “the
relative accessibility and inexpensiveness of digital communications
technologies have quickly lowered barriers of access and cost in the
production, modification, distribution, and/or sharing of sports content.”[6] It is important to note that people expect to
have unrestricted access, especially when it comes to live sports, due to their
non-existent shelf-life; matches are generally only relevant in real time.
The Internet has opened up a world of content that is
available to everyone. Aside from paying for the service (data), everything it
contains is seemingly “for free”.[7] This
has changed the way people think and how they feel about spending money.
This, in turn,
has forced industries to change too. Companies can no longer only offer one
simple service, but rather, they have had to integrate other services in order
to stay relevant, and still make money. As Tompkins says: “This notion (of
diverse packaging/singular delivery) mirrors the ways that branding (in the age
of digital) works by producing diversity and difference within a single
uber-brand”.[8] In the music industry we see
part of this change when we talk about “legal selling platforms of digital
music files … such as Amazon and iTunes.”[9]
With the digitization of music and the rise of piracy
and legal online platforms, people suddenly did not have to buy an entire CD
for that one song that they wanted, like they would have before. [10] Instead they could download it, whether
legally or not. All of a sudden technologies and industries were changing
exponentially, and all the surfacing issues were rattling the music industry.
However, were artists not forced to change their modus operandi too? It seems
that up until the moment when music was digitalized, some artists were used to
producing one hit single, or two, that sold thousands of CDs, even though the
other songs weren’t great. With the changes that arrived, were artists not
forced to re-think their texts? If people only want one song, they are likely
to access it over the Internet, however, people are still willing to pay for an
experience, whether this entails owning an artist’s entire collection of CDs,
or supporting an artist they like in order to hear more from them.
This takes us to the second point we would like to
make. People talk about technological revolutions, but as Nowak suggests in his
text: “[a] revolution usually suggests a complete change of regime and a clear
demarcation between a ‘before’ and an ‘after’”. [11]
Although the way things work and the way the public relates to texts may have
changed drastically over the past years, it has been a crescendo, where one
technology has led to another, and where one behaviour has led to another, thus
we can speak about incremental innovation, rather than a revolution. [12]
People’s options and priorities have changed
drastically in recent years due to the evolution of technologies. The options
of either purchasing or pirating texts are constantly weighed out in each individual’s
head. What is clear is that people expect access to a pool of “global” content.
Companies need to stay relevant, so they too have changed with the times and
society, but because their end goal is to make money, they need to control
access to the content somehow. At the same time, in order for them to know
their target markets, these companies do case studies on their clients who
produce all the data they need. In the end the clients are left with the false
belief that they have access to an unlimited pool of globalized content. This
is not true because the companies behind the content that’s on offer actually
only have a limited amount of texts that these same clients can choose from –
it can be thousands of them, but they are limited. To make matters worse,
consumers are only shown “new” texts they may enjoy, based on what they have
already showed they like – assessed (by the companies) on the data they (the
consumers) have produced. So instead of making knowledge broader, these
technologies are in actual fact only giving people more of the same that they
already have and already like. In the end, these companies are staying relevant
by integrating vertically and horizontally with other companies, and changing
the ways in which they interact with society and their clients, but above all
they are giving us a false sense of having access to more content than before.
It seems that these companies are using the data we create to generate
experiences that we as consumers are willing to pay for, thus meeting their end
goal, which still is to make money.
References:
[1] Brett Hutchins & David Rowe.
(2009). ‘Television and New Media: From Broadcast Scarcity to Digital Plenitude:
The Changing Dynamics of the Media Sport Content Economy’.
[2] Joe Tompkins.
(2014). ‘Television and New Media: Horror 2.0 (On Demand): The Digital
Convergence of Horror Film Culture’.
[3] Raphaƫl Nowak.
(2014).
‘Understanding Everyday Uses of Music Technologies in
the Digital Age’. (Griffith University). Edited by Andy Bennett and Brady Robards.
[4] [5] Nowak. (2014). Pg 147.
[6] Hutchins & Rowe. (2009). Pg. 363-364.
[7] Nowak. (2014). Pg 152.
[8] Tompkins (2014). Pg 418.
[9] Nowak. (2014). Pg 149.
[10] Nowak. (2014). Pg 154.
[11] Nowak. (2014). Pg 148.
[12] Stevens, Martijn. Class part of Media Course Creative
Industries Radboud University, September 20th 2016.
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